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Torchlight ii boss
Torchlight ii boss






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I mean, it's disproportionate, I think.Torchlight II … I never played the first torchlight because the Diablo-esque video game genre always seemed to shine with MULTIPLAYER! We really would have to screw it up right now to screw it up. I don't know, I'm in that mode right now where I'm panicking over stupid things at this point. Some people have said it's kind of basic, but it sucked me in for like 65 hours, and there are very few games that have done that. GameSpy: I've heard very, very few people who were disappointed by Torchlight. It'll spike up for that day, but then come part of the way down and then steady out again.Īnd how many new Torchlight 2 fans do you think you've created by doing that? And then it doesn't go back down to where it was afterwards. MS: And those are huge days when we do that. GameSpy: The fact that you sell Torchlight 1 on sale, and it goes down to $5 or $2.50, it's just amazing. We had no idea this was going to be the case, but Steam does all the business now.

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All those were a pain, because every time we made a patch we'd have to make a different patch for everyone, and it was a monster pain in the ass. Torchlight 1 we had all these deals with box people, and all the different digital distributors, and it's like, well, we should've just done this one. GameSpy: It's interesting how quickly that change has happened. Runic welcomes our digital distribution overlords. So we're not really getting less than we used to, it just makes it easier for more people to buy it.

torchlight ii boss

#Torchlight ii boss download

But when you sell a $50 box at Walmart, we would get about the same as we do from a $20 download at Steam. Back when we were starting Blizzard North, we would sell a $50 box.

torchlight ii boss

Steam is why we're able to make a $20 game. They're easier to work with, they've got Steam Workshop, and cloud saves for your characters, and all that stuff just works, and they're easy to deal with, so we're happy.

torchlight ii boss

But they just do it better than everyone. The other digital distributors almost do no business, it seems. I would guess that it would probably do over 75% of its business in total on Steam. We're very, very much, probably more than anyone, a Steam-based company at this point. I think it's pretty much this and Skyrim that are the two main attractions there. GameSpy: You're kind of buddies! I think particularly with Steam Workshop, Torchlight's going to just go nuts. It's funny: people say "Why are you releasing right when Borderlands 2 is? That doesn't make a damn bit of sense." But Borderlands 1 released within a week of Torchlight 1, so I think we're just on synchronized schedules. GameSpy: Would you say Borderlands 2 is your most anticipated game behind Torchlight 2? The last few months I haven't played anything. Who doesn't like loot? But I've gotta catch up on a lot of things.

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I'm gonna crack out Borderlands as soon as I can. I play all kinds of things, from Words with Friends to, whatever. MS: But hybridizing it with other types of games. GameSpy: So you're totally comfortable staying in the action RPG realm? I'd have a little more monster involvement than that, and not just have a world of cubes, but you know, bring some of that sandbox rather than amusement park into the genre. I love that about Minecraft, that you build a house, and you eventually build railways to your friends, and you do have monster fights. So there's more building and more resources, and a little less relentless monster grind.

torchlight ii boss

My personal notion is that I want to infuse some of the sandbox of Minecraft into this sort of game. Without committing to anything, what are some other genres you might like to explore after Torchlight 2? What's interesting? GameSpy: You've said you're getting kind of burnt out on action RPGs for the moment - and Travis Baldree told me the same thing at PAX, since he's made like four of these in a row. These are physically and mentally challenging tasks, making these. You've got to make what you're inspired to make. MS: Yes, otherwise they're clones, and no one is fully emotionally invested in making it, and no one's making a game they want. But they shouldn't be making what I want, they should be making what their team is into making. MS: Well no, I didn't approve of a lot of decisions. GameSpy: But as someone who doesn't like respecs, though, you probably didn't approve of a few of those decisions. Here you go modders, I've done half of the work for you.








Torchlight ii boss