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However, they do offer a bonus to accuracy, and can be used on Cocoons and Thronging Hives for stress reduction and finding treasure Torches - The Courtyard doesn't use the same torch light mechanic as the other areas of the game, so these aren't required.Shovel - There are bone piles similar to the Rubble in the ruins, as well as several curios that offer better results when using the shovel.If you are using a Flagellant-based party though, these aren't as necessary. Bandages - Many mosquito / vampire enemies cause bleed, and they can be used on the Pile of Bones curio.All the Courtyard expeditions after the first main quest feature absolutely huge labyrinths of rooms filled with enemies who will infect your heroes with curse Blood - Bring as much as possible without letting your cursed heroes at home waste away.You Want Room For Shinies Like This! Courtyard Extremely Necessary Provisions: If you're feeling particularly greedy, lower the amount of food from the quest guidelines below, but make sure you don't skimp on the curio provisions, since curios tend to give better loot when you use their associated items. First and foremost, ditch the torches entirely when provisioning, as you want to be in the dark as much as possible to increase the chance of finding treasure. Such A Simple Thing - To Die For Want Of A Piece Of Bread Lootįor a high loot, high danger run, you want as much room in your inventory as possible for bringing all that loot back.
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Food x 16 - Don't forget you can get excellent health and stress reduction if you use a full eight food while camping.Curio provisions / shovel x 2 - 3 (see each specific section for what items are useful in that dungeon).Food x 8 - This is the minimum amount of food to provision, where you won't ever take hunger damage and may still have one or two food to spare for minor healing between combat.Torch x 5 - If you prefer always having an advantage in combat and have gold to spare, extra torches never hurt, so buy a few more.
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If you are low on funds and need to prioritize for survival, skip the provisions that help you with curios - since you can simply not interact with those curios - but in general, don't skip bringing at least one shovel, since its not worth the potential damage and stress. These are the basic provision needs for nearly any expedition whether short, medium, or long (for specifics on what you want for each distinct area of the game, see those sections below). This also means more heroes are going to get cursed with vampirism, resulting in a spiraling cycle of needing ever more blood. There's also one special provision added in the "Crimson Court" DLC to be considered: Blood can be found only by fighting enemies in areas where there's currently an Infestation level, meaning you'll have to hang out there for awhile to keep your roster alive.
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For instance, bandages aren't as useful in the Ruins (for the most part) as the skeleton and necromancer enemies exclusive to the Ruins don't usually cause bleed damage, but you can still run into generic enemies like brigands or the Fanatic who do have bleed effects. Note that the provisions listed under each individual area are focused on that area's specific creatures and curios, but there are minor exceptions. Below we explain how to properly provision for every area and how those provisioning strategies can change whether you are more focused on survival or on hauling more loot home. Proper provisioning before a quest can be the difference between survival and disaster, but each area calls for different supplies to be purchased ahead of time.
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